Rotation in computer graphics

Rotation in 3-dimensions is a more complex affair. (In fact, even in 2 dimensions, rotation was more involved than scaling or translation because the concept of point of rotation). This is because; the rotation takes place about an axis. The same point, given the same amount of rotation, gets transformed to different points depending on … Read more

Coherence in Computer graphics

The performance of a scan conversion algorithm can be substantially improved by taking advantage of the property of coherence i.e. Given a pixel that is inside a polygon, it’s immediately adjacent pixels are most likely to be also inside the polygon. Similarity if a pixel is outside a polygon, most of its adjacent ones also … Read more